[PD] Key triggers

geiger geiger at xdv.org
Wed May 3 13:31:25 CEST 2006


Hi IOhannes

I think it would have been enough to say that the "key" object does what
Peter wants to do. Maybe your try and error way of finding the appropriate
object works for you, but others prefer to ask a perfectly normal question
(and expect to get a perfectly normal answer).

Günter

On Wed, 3 May 2006, IOhannes m zmoelnig wrote:
> Peter Forde wrote:
> > Is it possable to set the keyboard keys up so they trigger specific
> > bangs. ie When I press "H" it triggers a piece of video..
>
> yes it's possible.
>
> but how?
> hmm, let's think: which object could do that? grabbing the
> keyboard...[keyboard]? argh, couldn't create; what now? actually i don't
> want the entire "keyboard" but just "keys", lets try [keys] - argh,
> couldn't create either; try [key]..couldn't..no wait this does
> something, let's have a look at the help.
>
> alternative:
> hmm, let's think: which object could do that? grabbing the
> keyboard...[keyboard]? argh, couldn't create; what now? it really
> *should* be called keyboard, let's have a look at the list of objects
> (right-click on canvas, select "help"); it might be in here, but i
> cannot search this text-file, so forget it (ok, i could copy'n'paste the
> entire file into a text-editor and use the search in there, but who
> cares); what now? hmm, most objects have a help patch, so go to
> doc/5.reference/; whoa! there's a LOT of objects;
> keyboard,keyboard..let's have a look at "k", hmm: "key-help.pd" what's
> that, never heard of it, probably something useless; anyhow, i'll have a
> look at it, maybe it can serve me another time...
>
>
> mfg.as.dr.
> IOhannes
>
> > Thanks
> > Peter
>
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