[PD] midi limitations

AshK ashk at azylum.net
Sat May 6 11:54:58 CEST 2006


thank you all for your answers in and off-list I will try your
solutions and as the controller I'm trying to work with is a bcf2000 I
will try your solution first Nicky thanks a lot!

AshK

On Fri, 5 May 2006 20:23:32 +0100
Nicholas Ward <nicholas.ward at cs.tcd.ie> wrote:

> Hi AshK
> Can your controller be set to send NRPN data? If so check the list 
> archive for
> 
> "Re: [PD] 14bit midi. nrpn and ctlin"
> 
> this is what i used to get better resolution from a bcf2000
> controller. All the best
> Nicky
> 
> On 5 May 2006, at 17:27, Christian Klippel wrote:
> 
> > hi,
> >
> > Am Freitag, 5. Mai 2006 17:47 schrieb derek holzer:
> >> Hi Ash,
> >>
> >> AshK wrote:
> >>> I'd like to know if there is a way to force ctlin to accept values
> >>> greater than 127?
> >>
> >> Is your MIDI controller REALLY sending messages with higher
> >> precision than 0-127? The only way I thought that was possible
> >> with the hardware MIDI spec was by using the pitchbend controller,
> >> which uses two channels
> >> for double-precision AFAIK. So, you could try to use bendin and
> >> send the
> >
> > nah ... its using a two byte message ... bitch bend is status 0xEc 
> > <lsb><msb>,
> > where c is the channel number (lower nibble of command byte)
> >
> > together it forms a 14 bit controller message.
> >
> > note that 0xf2 is globally a song-position message that also uses
> > two bytes
> > (14 bits), but is available only once, since it works on all
> > channels.
> >
> > so, by using _standard_ midi messages, it is possible to address 17 
> > controller
> > messages with 14 bit each on one cable.
> >
> >> information as a pitchbend message which has higher resolution
> >> than a continuous controller. Or you could split the data onto
> >> different CC channels and sum them together. Or you could find
> >> someone to modify the
> >> ctlin object to make it do what you want.
> >>
> >> best,
> >> d.
> >
> > or use something else that doesnt use midi at all, to overcome that 
> > problem
> > and have a higher speed. there are serveral options available. and
> > if you
> > really need anything special, im sure i can build it for you ...
> > well, at
> > least the electronics for it ... usb is just fun for these
> > things ...
> >
> > greets,
> >
> > chris
> >
> >
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