[PD] practical synthetic sound design

Kyle Klipowicz kyleklip at gmail.com
Tue May 16 02:03:30 CEST 2006


The only concerns I have (sounding like Frank now) is that many of
your bangs are patched without using the trigger object.  I think that
to keep the code clean and predictable, it would be a good strategy to
implement triggers for all multiply connected events.  Also, that
would be nice to communicate to novice Pd users, so they start their
coding habits early.

Other than that, awesome work!

~Kyle

On 5/15/06, padawan12 <padawan12 at obiwannabe.co.uk> wrote:
> Hi Kyle,
>
> Thanks for your kind remarks. I just added "footsteps" and "switches" so that makes 12 I think.
> The finished book will contain about 40, but it will remain a free web resource whether O'Reilly take it or not.
> Please don't be shy to let me know any errors or bad points you find too, or any ideas you would like me to try and
> deal with.
>
> All best regards,
> Andy James Farnell
>
>
>
>
> On Sun, 14 May 2006 14:23:50 -0500
> "Kyle Klipowicz" <kyleklip at gmail.com> wrote:
>
> > Oh wow!  I just peeked at them, this is a great site!  How many
> > tutorials are there now?  As a fan of foley art, I can greatly
> > appreciate this knowledge, thank you!
> >
> > ~Kyle
> >
> > On 5/14/06, padawan12 <padawan12 at obiwannabe.co.uk> wrote:
> > > Greetings,
> > >
> > > I finished another tutorial in my collection for "Practical synthetic sound
> > > design". That makes 10, so now I think its time to welcome feedback on the
> > > subject style, how easy/hard they are to follow, if the examples work and make
> > > sense..
> > >
> > > My target for September is 40-50 tutorials to make a full set which I hope will
> > > serve as the "practical" complement to Millers book dealing with the theory.
> > > These are early drafts and much will change to better structure them. There
> > > are no musical examples. It's never been my intention to cover the ground
> > > already mapped by Dodge and Jerse, Roads, and others. This work is aimed
> > > squarely at the games and film sound designer and attempts a non-mathematical
> > > approach.
> > >
> > > I greatly appreciate your sincere and honest criticisms.
> > > Personal replies are preferred to list posts.
> > >
> > > Right now they live here
> > > http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorials_main.html
> > >
> > > Cheers,
> > > Andy
> > >
> > > _______________________________________________
> > > PD-list at iem.at mailing list
> > > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
> > >
> >
> >
> > --
> >
> > http://theradioproject.com
> > http://perhapsidid.blogspot.com
> >
> > (((())))(()()((((((((()())))()(((((((())()()())())))
> > (())))))(()))))))))))))(((((((((((()()))))))))((())))
> > ))(((((((((((())))())))))))))))))))__________
> > _____())))))(((((((((((((()))))))))))_______
> > ((((((())))))))))))((((((((000)))oOOOOOO
>


-- 

http://theradioproject.com
http://perhapsidid.blogspot.com

(((())))(()()((((((((()())))()(((((((())()()())())))
(())))))(()))))))))))))(((((((((((()()))))))))((())))
))(((((((((((())))())))))))))))))))__________
_____())))))(((((((((((((()))))))))))_______
((((((())))))))))))((((((((000)))oOOOOOO




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