[PD] value object

Chuckk Hubbard badmuthahubbard at gmail.com
Sun May 21 14:57:54 CEST 2006


On 5/21/06, Mathieu Bouchard <matju at artengine.ca> wrote:
> On Sat, 20 May 2006, thewade wrote:
>
> > Sorry, that is the bang gui object, the circle in the square. [value]
> > object seems to be a lot like a [float] tied into a [send] or [recieve].
> > If you merged [float], [send] and [recieve] you would have [value] is
> > what I was trying to say.
>
> Yes, now that I think of it, you are right.
>
> > I didn't know that about [line]. Thanks for the info! I always thought
> > [line] was just [line~] except at the control rate. I learn somethin'
> > new every day.
>
> What's "control rate"? the messagesystem doesn't have a "rate". Its rate
> is whichever speed individual messages are fired at, which is very much
> varying, as you can select any rate you want using [metro] or the second
> argument of [line] or a setting in [gemwin] or whatever else that use "pd
> clocks" to work. In addition to that, it's possible to remove messages
> from a stream, duplicate them, etc.
>
> This is what makes the messagesystem completely different from the DSP, in
> which everything happens at fixed rate (one fixed rate per subpatch).

Oh.  Nevermind.
I never knew they were independent.  But still, the audio can't
respond to control changes mid-block, so for real-time audio control
there is a rate.... right?




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