[PD] "OuterSpace" - an ambient sound generator for PD

padawan12 padawan12 at obiwannabe.co.uk
Tue May 30 13:58:42 CEST 2006


Yup, that's an improvement. I didn't notice the polyphony setting
there first time, it works fine. I get about 30-40 voices on
my 800MHz device, but that sounds fantastic, the full 128 must
be beautiful. Perhaps it's a good idea to make the default patch 
be something light, because low spec machines freeze up and one
doesn't even have enough power to drag the mouse over to the 
polyphony switch to tame it. Also I noticed quite a few overlevels
in the demo mp3, just a minor detail but you might want to polish
that aspect to create the really professional presentation that
this patch deserves. Record it all with plenty of headroom and then
use the Dyson compressor plugin in Audacity or something to master
the demo. It sounds amazing, I can just sit here
listening to the soundscapes warble and sweep away. This 
has a place in any space game/film. I don't know if you played
the first Half-Life, but it reminds me of the Xen world parts.
Great work.
Andy


On Mon, 29 May 2006 21:35:34 +0200
"alberto\.zin\@poste\.it" <alberto.zin at poste.it> wrote:

> Hi ~Kyle, Andy, List,
> 
> First of all, thanks for giving a look to OuterSpace.
> By a very famous law (Murphy) I uploaded the "CPU hungry"
> version of OuterSpace, which still had graphical bangs etc.
> The zip file which is now in 
> 
> https://puredata.info/Members/AlbertoZ/
> 
> shall be lighter. Just to give a reference,
> using the first preset with the plain PD gui eats 20-25%
> of my AMD 2400+ processor, both on Win or Linux.
> Gripd gui is a bit more heavy, like 40%.
> To answer to Andy: yes, switch~ is implemented in each voice
> as long as you reduce the polyphony parameter. You should
> note the CPU load going down as you decrease it. Don't know
> if it still enough for cooling you CPU :-)
> 
> give OS another look !
> 
> Alberto Zin
> 
> 
>  
> >Wow, I haven't gotten to use it (on my girlfriend's
> >machine, and she
> >won't let me install Pd on it) but the documentation is
> >great!  This
> >is a perfect model of what we all should be doing.  I love
> >the PDF
> >file, and the interface looks awesome.  I can't wait to try
> >it out!
> 
> >~Kyle
> 
> On 5/29/06, alberto.zin at poste.it <alberto.zin at poste.it> wrote:
> > Hi all,
> >
> > after few months of "spare time" development, I'd like to
> > share with you my first project in PD, which I
> > called "OuterSpace".
> >
> > OuterSpace (OS) is an ambient sound instrument for PD
> > capable of generating "natural" sounds like water, wind,
> > fire, chimes and other unusual sounds. It is based on
> > white noise filtered by a bank of 128 (!) bp~ filters,
> > spread across the audio spectrum.
> > The output of each voice (filter) is mixed and
> > reverberated. OuterSpace comes with a GUI made in GriPd
> > and a plain PD gui. OS has save, load, randomize preset
> > capabilities. The idea is very similar to SpaceDrone
> > Reaktor instrument, if you know it.
> >
> > I'd be glad if you'd like to try it, any feedback is ->
> > very <- welcome, so I can move it to v1.0 :-).
> > OS was developed and tested under Windows and Linux
> > (except the GriPD GUI in Linux, which I'm not able to run
> > yet!), but should (hopefully) work on Mac too. OS is GPL'd.
> >
> > Download it at:
> >
> > https://puredata.info/Members/AlbertoZ
> >
> > under the download section, together with the pdf and ps
> > docs. An mp3 sample is also there.
> >
> >
> > All the best,
> >
> > Alberto Zin
> >
> >
> >
> > _______________________________________________
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> >
> 
> 
> -- 
> 
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> http://perhapsidid.blogspot.com
> 
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> 
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