[PD] render into rectangle
IOhannes m zmoelnig
zmoelnig at iem.at
Tue May 30 15:45:59 CEST 2006
IOhannes m zmoelnig wrote:
> you could do it in double-buffered mode as well if you make sure that
> the rectangle to texture on is just before everything else (and you
> would probably want a 2nd rectangle that guarantees that the edges
> beyond your texture-geo are still black.
> render order is important.
just for illustration.
when the surface does not bend in the z-dimension, you will get less
problems with the original scene getting through
mfg.asd.r
IOhannes
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