patch parameterisation: was [PD] abstractions which have their own memory
Mathieu Bouchard
matju at artengine.ca
Tue Jul 18 15:09:12 CEST 2006
On Tue, 18 Jul 2006, Thomas Grill wrote:
>> As soon as I've decided on the final interface of the ODE-Pd-object I
>> guess I will try, if moving from Python to C++ will give a substantial
>> performance boost. Though I doubt it will.
> I doubt too. Most of the time in PyODE is spent in collision detection inside
> the ODE library, very little in the Python interface.
Maybe it's a good idea to check whether collision detection can be turned
off for situations that don't need it.
Also, make sure its collision detection algorithms are O(n log n). I can't
imagine them being O(n*n), but you never know: if the lib is really new
and/or always used with low object counts, it's possible that they didn't
bother with O(n log n). (I didn't look at their code.)
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada
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