[PD] Analysing sound for further processing > react with graphics
derek holzer
derek at x-i.net
Mon Oct 23 13:23:21 CEST 2006
Adrian wrote:
> i so far only used the graphical environment of pd. But now i'm
> searching for ways how the graphics could react to sound. To things
> like:
>
> * tempo change
[bonk~] for beat detection, [timer] to measure intervals between beats
> * volume change
[env~] is usually used for this. [snapshot~] is also quite useful in
certain situations.
> * pan change
A pair of [env~] objects, one for the left and one for the right.
> * spectrum change
[fiddle~] is quick and easy for pitch detection, otherwise you can roll
your own with PD's fft object set.
> can anybody send me some further info about how to analyse incoming sound?
Best to think about what parameters/aspects of the sound you want to
use, and how they relate to the visuals you create. Have a look at the
examples/tutorials that come with PMPD for some other sound
visualization ideas using physical modelling.
I happen to like oscilloscope/lissajous displays for their simplicity.
You might check some of the other threads on this list for hints on how
to do this. [Scope~] is a simple one, but I'm sure you could create more
interesting ones with Gem. The "Skrewel" instrument in Reaktor 5 has a
particularly nice one that I'd like to try to rebuild in PD someday...
d.
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 97:
"Is the style right?"
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