[PD] metro type of object

Steffen Leve Poulsen slagmark at worldonline.dk
Mon Nov 27 23:07:49 CET 2006


Hi Timon
I use this (attached) alot to make fills and cut up beats.
It is a simple chaos game algorithmn.
Hope its usefull
mvh Steffen Leve Poulsen
At 23:32 26-11-2006, you wrote:

>Hi, Im looking for an object that receives one bang and outputs a
>variable number of bangs, over variable time (like [drip]). I know
>this will be similar to metro, but It simplifies greatly what I want
>to achieve. Anyone know of such object?
>
>Thanks,
>Timon.
-------------- next part --------------
#N canvas 512 186 647 395 12;
#X obj 81 100 random 16;
#X obj 81 187 t b f;
#X obj 81 216 del;
#X obj 81 130 / 16;
#X obj 81 74 metro 1000;
#X obj 81 49 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 81 159 * 1000;
#X obj 81 241 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 51 241 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 271 140 random 16;
#X obj 271 170 / 16;
#X obj 271 44 metro 1000;
#X obj 271 19 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 271 199 * 1000;
#X obj 256 286 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 241 286 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 271 114 until;
#X obj 271 256 pipe;
#X obj 271 227 t f f;
#X obj 271 89 3;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 1 1 2 1;
#X connect 2 0 7 0;
#X connect 3 0 6 0;
#X connect 4 0 0 0;
#X connect 4 0 8 0;
#X connect 5 0 4 0;
#X connect 6 0 1 0;
#X connect 9 0 10 0;
#X connect 10 0 13 0;
#X connect 11 0 15 0;
#X connect 11 0 19 0;
#X connect 12 0 11 0;
#X connect 13 0 18 0;
#X connect 16 0 9 0;
#X connect 17 0 14 0;
#X connect 18 0 17 0;
#X connect 18 1 17 1;
#X connect 19 0 16 0;
-------------- next part --------------
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