[PD] Gem: can't load library

Roman Haefeli reduzierer at yahoo.de
Wed Dec 6 14:12:37 CET 2006


On Tue, 2006-12-05 at 19:48 -0500, marius schebella wrote:
> yup, still no luck with Gem here...
> when compiling cvs Gem on the machine with the Radeon X300 card, I got
> rid of the glDeleteProgramsNV error.
> but I can not play any movies. Pd either crashed or showed only one color.

do you have any other libs loaded besides Gem? i'd like to know, which.
i had a handfull of problems with gem before and it turned out that
these problems were conflicts between gem and other libs (pidip,
gridflow, 3dp and maybe some others). when testing gem, try first to
load it alone, with no other libs loaded. it also seemed to me, that the
order of how the libs are loaded has some effect, whether gem works
correctly or not. 


> I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5).
> also no glDeleteProgramsNV problem, but no movies ( I test with the
> examples patch from the help.) at least Pd does not crash...
> So I am back to the debian package of Gem (v 0.90) which does not make problems.
> iohannes, what do you want to know from me to locate that problem?
> with ...Gem/04.pix/05.film.pd I get the following console output:
> pix_film:: quicktime support
> pix_film:: libmpeg3 support
> pix_film:: libaviplay support
> pix_film:: libmpeg support
> GEM: Start rendering
> GL: invalid value
> [pix_filmNEW]: opening
> /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with
> format 1908
> [pix_filmNEW]:  ...
> [pix_filmNEW]:  ...
> [pix_filmNEW]: loaded file:
> /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with 90
> frames (256x256) at 30.000000 fps
> but the texture is not rendered correctly. The whole cube is brownish.
> marius.

this might be not a problem of [pix_film] or [pix_image], but of
[pix_texture]. send a message [mode 0( to it, then the texture should be
applied as expected.

roman


> 2006/12/5, Hans-Christoph Steiner <hans at eds.org>:
> >
> >
> >
> > On Dec 5, 2006, at 4:01 PM, chris clepper wrote:
> > On 12/5/06, Hans-Christoph Steiner <hans at eds.org> wrote:
> > >
> > > So you are saying that they removed NV compatibility from in mesa
> > > when going from 6.4 to 6.5?
> >
> > This is just one specific extension for Nvidia specific shaders.  I don't
> > know if anyone is using those shaders, but we could probably get by only
> > with the ARB spec support.
> >
> >
> > We are downgrading to mesa 6.4 because we know it works there. We also tried
> > compiling against the 6.5 version.  It loaded, but had other issues.
> > Actually, its the same bug that was reported for the autobuilds on
> > Mac/Intel.  The video was playing but it was like it was only playing one
> > pixel of the whole video, spread out over the whole area that was being
> > textured.  This was with the examples/Gem/4.pix/05.movie.pd
> >
> > .hc
> >
> >
> > ------------------------------------------------------------------------
> >
> >                                               http://at.or.at/hans/
> >
> >
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> >
> 
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