[PD] Fwd: basic logic (AND OR) and control in PD

robbert van hulzen robbert at performers.net
Fri Jan 26 15:40:57 CET 2007


in the case of [tgl] the choice is sometimes one gui object or a number of
non-gui ones-- even simply the clarity of a patch can be helped by choosing
[tgl]. but thanks for your advice, and i may find ways to use the non-guis
instead. sounds like a good principle.
cheers, robbert


On 1/23/07 4:03 PM, "Roman Haefeli" <reduzierer at yahoo.de> wrote:

> hello robbert
> 
> On Tue, 2007-01-23 at 09:50 +0100, robbert van hulzen wrote:
>> we need teachers like you! ;)
>> i've been wondering about this: is the f+1 counter solution less expensive
>> than a tgl? or does the toggle only slow down screen redraws?
>> cheers, robbert
> 
> theoretically, banging a [tgl] is more expensive than the [==]/[f ]
> construct, because - as you mentioned - the redrawing. though you won't
> notice it, when triggering at a very low rate (e.g. by footpedal). i
> usually use gui-objects only, when i really make use of the gui-part of
> the object, which is not the case here. but this might be a matter of
> taste.
> 
> roman
> 
> 
> 
> 
> 
> 
> ___________________________________________________________
> Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail:
> http://mail.yahoo.de
> 






More information about the Pd-list mailing list