[PD] [PD-announce] Pd-0.39.2-extended-test7 released

Hans-Christoph Steiner hans at eds.org
Sat Jan 27 16:49:38 CET 2007


On Jan 26, 2007, at 9:45 AM, Nicolas Montgermont wrote:

> Hi Hans,
>
> Hans-Christoph Steiner a écrit :
>>
>> Ok, this should be approaching release readiness, let's stress  
>> test! This is the last test release before release candidates, so  
>> report bugs now!
>>
>>     * Gem should be installed and working on all platforms
>>     * the MSD (Mass-Spring-Damper) externals are included
> Pretty good news!
> There was a small bug in the msd2D help file, here is the corrected  
> version.
> Greetings,

The build grabs the help file from CVS.  So if this is in CVS, then  
it'll be included in all future builds.

.hc

>
> Nicolas
> -- 
> Nicolas Montgermont - PhD Student
> Lutheries Acoustique et Musique
> Institut Jean le Rond d'Alembert
> 11 rue de Lourmel
> 75015 Paris - France
> Tel. (+33) 01 53 95 43 31
> Fax. (+33) 01 45 77 16 59
> www : http://www.lam.jussieu.fr/src/Membres/Montgermont
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> #N canvas 76 31 921 714 More_Info 0;
> #X text 96 12 MSD : mass - spring - damper model;
> #X text 27 155 Be careful : if masses are deleted \, lists messages
> won't work;
> #X text 27 60 It is designed to implement particules physical model
> in PD.The model is based on two elements type : mass and link. The
> msd masses are the principals objects of the model. They got only one
> physical parameter \, the value of their mass. They can be mobile or
> fixed \, in this case forces applied on them automatically \, by links
> \, or manually \, by messages \, don't do anything.;
> #X obj 456 -5 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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> #A 0 -1 0 1 2;
> #X array zero 4 float 1;
> #A 0 0 0 0 0;
> #X coords 0 3 3 -3 200 150 1;
> #X restore 121 328 graph;
> #X text 179 485 L0;
> #N canvas 438 87 956 727 figure 0;
> #X obj 284 53 loadbang;
> #X msg 293 125 \; rigidity1 resize 1 \; rigidity1 resize 4 \;  
> rigidity1
> bounds 0 3 3 -3 \; rigidity1 0 -1 0 1 2 \; rigidity1 ylabel -0.5 \;
> rigidity1 xlabel -3.5 \; rigidity1 xticks 0 1 1 \; rigidity1 yticks
> 0 0.1 5;
> #X obj 388 574 sqrt;
> #X obj 316 651 tabwrite rigidity3;
> #X obj 343 464 - 20;
> #X obj 316 609 f;
> #X obj 316 579 t b f;
> #X obj 343 494 moses 0;
> #X obj 343 517 * -1;
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> #X obj 528 622 *;
> #X obj 480 591 *;
> #X obj 525 590 t f f;
> #X obj 480 564 t f f;
> #X obj 453 683 tabwrite rigidity4;
> #X obj 181 235 t b b;
> #X obj 620 552 f;
> #X obj 620 522 t b f;
> #X obj 620 623 tabwrite rigidity2;
> #X msg 763 574 0;
> #X obj 679 437 - 50;
> #X obj 751 491 moses 40;
> #X obj 681 510 moses -40;
> #X obj 620 586 * 1.5;
> #X obj 680 462 moses 10;
> #X obj 680 488 moses -10;
> #X msg 55 419 \; rigidity2 resize 101 \; rigidity2 xticks 1 10 5 \;
> rigidity2 yticks 0 5 5 \; rigidity3 resize 51 \; rigidity3 xticks 0
> 1 5 \; rigidity3 yticks 0 1 5 \; rigidity4 resize 51 \; rigidity4  
> xticks
> 0 1 5 \; rigidity4 yticks 0 100 5;
> #X obj 631 315 f;
> #X obj 648 394 + 1;
> #X obj 632 367 t f f;
> #X obj 375 333 f;
> #X obj 375 360 moses 50.5;
> #X obj 392 411 + 1;
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> #X msg 371 310 0;
> #X msg 627 286 0;
> #X obj 631 343 moses 100.5;
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> #X connect 18 0 16 0;
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> #X connect 29 0 26 0;
> #X connect 29 1 23 1;
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> #X connect 41 0 22 0;
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> #X restore 403 659 pd figure;
> #X text 125 307 Rigidity;
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> #X restore 565 327 graph;
> #X text 657 482 L0;
> #X text 569 304 Rigidity with Lmin and Lmax;
> #X text 673 482 Lmin;
> #X text 735 481 Lmax;
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> #X text 126 505 Rigidity with power = 1/2;
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> #X text 639 684 L0;
> #X text 571 508 Rigidity with power = 2;
> #X text 571 12 The equations are :;
> #X text 497 36 if Lmin<|L[n]-L[0]|<Lmax;
> #X text 496 75 else;
> #X text 496 95 F[n] = D(L[n]-L[n-1]);
> #X text 496 54 F[n] = K(L[n] - L[0])^P + D(L[n] - L[n-1]);
> #X text 28 187 Links connect masses two by two. They got 4 physicals
> parameters : length \, rigidity \, damping and power.;
> #X text 27 216 Rigidity \, damping and power are defined by the  
> creation
> message. The lenght is initialised to the distance between the two
> masses at the creation.;
> #X text 495 124 For oriented links \, the force F[n] is projected onto
> a vector which is given during the creation of the link using x1y1
> coordinates.;
> #X text 495 169 For normal vector \, the direction is calculated using
> the scalar product :;
> #X text 495 248 You can build specific links using different links
> messages defining the characteristic step by step.;
> #X text 496 206 x1x2 + y1y2 = 0;
> #X text 27 257 Links can be created in one shot between mutiples  
> masses
> \, instead of creation number \, the masses linked are defined with
> their Id.;
> #X text 28 41 MSD is the 2D object of the msd objects collection.;
> #X connect 3 0 4 0;
> #X restore 16 785 pd More_Info;
> #X text 12 76 Examples:;
> #X text 9 369 Inlets:;
> #X text 19 388 - Left:;
> #X text 10 526 Arguments:;
> #X text 11 562 Outlets:;
> #X text 19 729 See Also:;
> #X text 74 48 Full Name:;
> #N canvas 58 22 262 70 Related_Objects 0;
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> #X obj 3 30 cnv 15 250 30 empty empty empty 20 12 0 14 -233017 -66577
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> #X text 5 10 Externals and libraries;
> #X obj 141 38 msd3D;
> #X obj 44 37 msd;
> #X restore 122 785 pd Related_Objects;
> #N canvas 257 262 759 345 init 0;
> #X obj 89 215 t a;
> #X obj 89 33 loadbang;
> #X obj 89 241 s \$0-in;
> #X obj 89 59 t b b b b b;
> #X msg 161 80 reset;
> #X obj 44 13 inlet;
> #X msg 143 100 mass fix 0 10 0 0;
> #X msg 89 187 Xmax 4 \, Xmin -4 \, Ymax 4 \, Ymin -4;
> #X msg 125 120 mass mob 1 100 0 -2 \, mass mob 1 100 2 0 \, mass mob
> 1 100 0 2 \, mass mob 1 100 -2 0;
> #X msg 107 161 link souple fix mob 10 10 \, link souple mob mob 10
> 10;
> #X connect 0 0 2 0;
> #X connect 1 0 3 0;
> #X connect 3 0 7 0;
> #X connect 3 1 9 0;
> #X connect 3 2 8 0;
> #X connect 3 3 6 0;
> #X connect 3 4 4 0;
> #X connect 4 0 0 0;
> #X connect 5 0 3 0;
> #X connect 6 0 0 0;
> #X connect 7 0 0 0;
> #X connect 8 0 0 0;
> #X connect 9 0 0 0;
> #X restore 17 156 pd init;
> #X obj 18 321 s \$0-out;
> #X obj 18 272 r \$0-in;
> #X obj 393 317 s \$0-in;
> #N canvas 565 515 355 193 compute 0;
> #X obj 27 29 inlet;
> #X obj 27 127 s \$0-in;
> #X msg 27 96 bang \, get massesPos \, get linksPos;
> #X obj 27 66 gemhead;
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> -1 -1;
> #X text 101 388 Bang - A bang at the left inlet compute the new model
> state based on previous instant.;
> #X text 158 478 To set the model parameters after creation.;
> #X text 158 456 To create the model masses and links.;
> #X text 158 501 To get the model parameters;
> #N canvas 8 28 967 626 creation________ 0;
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> #X text 7 2 CREATION Messages;
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> #X msg 32 104 reset;
> #X text 202 167 Add a mass;
> #X text 57 191 \$1 : Id (symbol);
> #X text 57 211 \$2 : fixed or mobile (0/1);
> #X text 57 229 \$3 : mass;
> #X msg 32 286 deleteMass \$1;
> #X text 194 288 Delete a mass and associated links;
> #X text 54 309 \$1 : Creation No of mass;
> #X text 7 137 Masses :;
> #X text 7 74 Reset :;
> #X text 129 105 Delete all masses \, links and internal variables;
> #X text 6 351 Links :;
> #X text 49 406 \$1 : Id (symbol);
> #X text 49 459 \$4 : rigidity;
> #X msg 30 555 deleteLink \$1;
> #X text 166 557 Delete a link;
> #X text 47 578 \$1 : Creation No of link;
> #X text 49 406 \$1 : Id (symbol);
> #X text 49 459 \$4 : rigidity;
> #X text 49 424 \$2 : creation No/Id of mass1;
> #X text 49 442 \$3 : creation No/Id of mass2;
> #X text 266 384 Add link(s);
> #X text 49 477 \$5 : damping;
> #X text 10 28 Creation messages are used to define the structure of
> the model. Messages create links and masses or destroy them.;
> #X msg 30 384 link \$1 \$2 \$3 \$4 \$5 ($6 \$7 \$8);
> #X msg 32 167 mass \$1 \$2 \$3 \$4 \$5;
> #X text 57 247 \$4 \, \$5 : initial position;
> #X text 46 495 ($6) : Power of the rigidity distance;
> #X text 46 514 ($7) : minimum lenght of link;
> #X text 46 531 ($8) : maximum lenght of link;
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> #X text 527 180 \$1 : Id (symbol);
> #X text 527 233 \$4 : rigidity;
> #X text 527 180 \$1 : Id (symbol);
> #X text 527 233 \$4 : rigidity;
> #X text 527 198 \$2 : creation No/Id of mass1;
> #X text 527 216 \$3 : creation No/Id of mass2;
> #X text 527 251 \$5 : damping;
> #X text 790 152 Add tangential link(s);
> #X text 526 270 \$6 \, \$7 : tangential vector;
> #X text 524 289 ($8) : Power of the rigidity distance;
> #X text 524 308 ($9) : minimum lenght of link;
> #X text 524 325 ($10) : maximum lenght of link;
> #X text 528 382 \$1 : Id (symbol);
> #X text 528 435 \$4 : rigidity;
> #X text 528 382 \$1 : Id (symbol);
> #X text 528 435 \$4 : rigidity;
> #X text 528 400 \$2 : creation No/Id of mass1;
> #X text 528 418 \$3 : creation No/Id of mass2;
> #X text 528 453 \$5 : damping;
> #X text 525 491 ($8) : Power of the rigidity distance;
> #X text 525 510 ($9) : minimum lenght of link;
> #X text 525 527 ($10) : maximum lenght of link;
> #X msg 508 153 tLink \$1 \$2 \$3 \$4 \$5 \$6 \$7 ($8 \$9 \$10);
> #X msg 511 358 nLink \$1 \$2 \$3 \$4 \$5 \$6 \$7 ($8 \$9 \$10);
> #X text 527 472 \$6 \, \$7 : normal vector;
> #X text 504 75 Oriented links :;
> #X text 793 357 Add normal link(s);
> #X text 506 102 In 2D (and 3D) there are two specials links : oriented
> links. They works as general links excepts their calculation is made
> following a vector.;
> #X connect 35 0 37 0;
> #X restore 12 457 pd creation________;
> #X text 103 542 None;
> #X text 18 583 - Left:;
> #X text 101 584 Outputs the model parameters asked with the attributes
> messages.;
> #X obj 13 629 cnv 15 75 15 empty empty empty 20 12 0 14 -233017 -66577
> 0;
> #X text 17 628 - Right:;
> #X text 100 629 Outputs information on model when creation messages
> are send or with the special message [infosL( which dump the complete
> state of the model.;
> #X text 101 420 Messages - Different messages are used to control the
> msd object. They are of three types :;
> #X text 9 751 CATEGORY: control;
> #N canvas 354 125 558 582 dynamic 0;
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> #X text 7 62 Masses :;
> #X text 6 378 Links :;
> #X text 7 2 DYNAMIC SETTINGS Messages;
> #X msg 31 96 posX \$1 \$2;
> #X text 190 144 Add force on mass(es);
> #X msg 30 143 forceX \$1 \$2;
> #X text 192 216 \$1 : Value;
> #X text 193 107 \$1 : Id (symbol) or No;
> #X text 193 161 \$1 : Id (symbol) or No;
> #X msg 30 195 Xmin \$1;
> #X msg 89 195 Xmax \$1;
> #X msg 29 244 setMobile \$1;
> #X msg 29 265 setFixed \$1;
> #X text 193 89 Set position of fixed mass(es);
> #X text 193 125 \$2 : Value;
> #X text 193 179 \$2 : Value;
> #X text 189 200 Set minimimum and maximum position of all masses;
> #X text 188 244 Set mass to mobile or fixed;
> #X msg 29 466 setD \$1 \$2;
> #X text 184 452 \$2 : New value;
> #X msg 29 415 setK \$1 \$2;
> #X text 184 508 \$2 : New value;
> #X text 184 561 \$2 : New value;
> #X text 178 416 Set rigidity of link(s);
> #X text 178 472 Set damping of link(s);
> #X msg 29 521 setL \$1 \$2;
> #X text 178 525 Set initial lenght of link(s);
> #X text 184 434 \$1 : Id (symbol) or No;
> #X text 184 490 \$1 : Id (symbol) or No;
> #X text 184 543 \$1 : Id (symbol) or No;
> #X text 191 261 \$1 : Id (symbol) or No;
> #X text 10 25 Dynamic settings messages allows the user to redefine
> internal parameters of links and masses.;
> #X msg 29 301 grabMass \$1 \$2 \$3;
> #X text 186 301 Grab nearest mass;
> #X text 191 317 \$1 \, \$2 : position;
> #X text 190 334 \$3 : grab or not (0/1);
> #X msg 31 117 posY \$1 \$2;
> #X msg 30 164 forceY \$1 \$2;
> #X msg 30 217 Ymin \$1;
> #X msg 89 217 Ymax \$1;
> #X restore 12 478 pd dynamic settings;
> #N canvas 382 95 601 642 attributes______ 0;
> #X obj 11 95 cnv 15 100 35 empty empty empty 20 12 0 14 -233017 -66577
> 0;
> #X obj 5 75 cnv 15 590 15 empty empty empty 20 12 0 14 -158509 -66577
> 0;
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> 0;
> #X obj 3 281 cnv 15 590 15 empty empty empty 20 12 0 14 -158509 -66577
> 0;
> #X text 7 74 General :;
> #X text 7 2 ATTRIBUTES Messages;
> #X text 7 137 Lists :;
> #X msg 33 104 infosL;
> #X text 136 104 Get infos on all masses and links on right outlet;
> #X msg 32 170 massesPosL;
> #X msg 32 239 massesForcesL;
> #X text 170 170 Output all masses positions in a list on outlet No
> 1;
> #X text 139 321 Get specific attribute on specific element;
> #X msg 19 319 get \$1 ($2);
> #X text 6 281 Specific :;
> #X text 139 416 The get message return the asked attribute preceded
> by an identifier and the creation No of the element. The identifier
> is made of the asked parameter and the way you asked for it.;
> #X text 140 492 message;
> #X text 380 492 response;
> #X text 139 473 Examples with 3 masses numbered 0 \, 1 and 2 and named
> mas:;
> #X text 145 582 [get massesPos mas( -----> [massesPosId 0 x0(;
> #X text 334 597 [massesPosId 2 x2(;
> #X text 334 612 [massesPosId 1 x1(;
> #X text 173 511 [get massesPos( -----> [massesPos 0 x0(;
> #X text 334 525 [massesPos 2 x2(;
> #X text 334 539 [massesPos 1 x1(;
> #X text 159 561 [get massesPos 1( -----> [massesPosNo 1 x1(;
> #X text 15 30 The attributes messages ask the object to output some
> of his internal parameters. They can be output by lists for positions
> and forces of masses.;
> #X text 169 240 Output all forces applied on masses in a list on  
> outlet
> No 1;
> #X text 139 383 ($2) : - If not defined all the attributes are send
> for all the elements. - Ids or/and creations No;
> #X msg 32 192 massesPosXL;
> #X text 170 202 Output all masses x or y in a list on outlet No 1;
> #X msg 32 213 massesPosYL;
> #X text 139 346 \$1 : Attribute type ( massesPos / massesSpeeds /  
> massesForces
> / linksPos / linksLenghts);
> #X restore 12 499 pd attributes______;
> #X text 9 761 KEYWORDS: physical model mass spring damper link;
> #X text 267 786 - Nicolas Montgermont \, May 12 \, 2005;
> #X text 12 8 HELP: msd2D;
> #X text 12 18 DESCRIPTION: Mass spring damper physical modeling in
> 2D.;
> #X obj 157 48 msd2D;
> #X text 257 730 editor/msd2d-editor.pd;
> #X text 112 730 01_msd2Dtest.pd;
> #X obj 18 296 msd2D;
> #X obj 172 294 route massesPos linksPos;
> #N canvas 731 296 450 300 gemmouse 0;
> #X obj 189 77 gemmouse;
> #X obj 189 184 pack f f;
> #X obj 189 218 spigot;
> #X obj 109 243 outlet;
> #X obj 109 36 inlet;
> #X obj 109 98 t b;
> #X obj 238 131 + 4;
> #X msg 57 182 posX fix \$1;
> #X msg 57 203 posY fix \$2;
> #X obj 189 108 / 62.5;
> #X obj 237 107 / -62.5;
> #X obj 189 131 - 4;
> #X obj 109 125 list 0 0;
> #X connect 0 0 9 0;
> #X connect 0 1 10 0;
> #X connect 0 2 2 1;
> #X connect 1 0 2 0;
> #X connect 2 0 12 1;
> #X connect 4 0 5 0;
> #X connect 5 0 12 0;
> #X connect 6 0 1 1;
> #X connect 7 0 3 0;
> #X connect 8 0 3 0;
> #X connect 9 0 11 0;
> #X connect 10 0 6 0;
> #X connect 11 0 1 0;
> #X connect 12 0 7 0;
> #X connect 12 0 8 0;
> #X restore 393 295 pd gemmouse;
> #X obj 393 274 gemhead;
> #X obj 336 216 gemwin;
> #X msg 336 194 0 \, destroy;
> #N canvas 472 258 550 319 gemrender 0;
> #X obj 48 203 translateXYZ;
> #X obj 48 229 sphere 0.1;
> #X obj 48 177 separator;
> #X obj 48 153 any;
> #X obj 64 114 gemhead 45;
> #X obj 127 24 inlet;
> #X obj 271 51 inlet;
> #X obj 192 206 separator;
> #X obj 192 182 any;
> #X obj 192 251 curve 2;
> #X obj 208 143 gemhead 45;
> #X msg 348 100 \$4 \$5 0;
> #X msg 276 96 \$2 \$3 0;
> #X obj 250 170 t b a;
> #X obj 127 62 unpack f f f;
> #X obj 125 136 t b f;
> #X connect 0 0 1 0;
> #X connect 2 0 0 0;
> #X connect 3 0 2 0;
> #X connect 4 0 3 1;
> #X connect 5 0 14 0;
> #X connect 6 0 11 0;
> #X connect 6 0 12 0;
> #X connect 7 0 9 0;
> #X connect 8 0 7 0;
> #X connect 10 0 8 1;
> #X connect 11 0 9 2;
> #X connect 12 0 13 0;
> #X connect 13 0 8 0;
> #X connect 13 1 9 1;
> #X connect 14 1 15 0;
> #X connect 14 2 0 2;
> #X connect 15 0 3 0;
> #X connect 15 1 0 1;
> #X restore 172 320 pd gemrender;
> #X msg 336 129 reset \, create \, 1;
> #X text 135 98 Sorry \, you need GEM for this example...;
> #X text 169 132 1 Create window -->;
> #X text 169 163 2 Drag the structure with the mouse;
> #X text 169 195 3 Destroy the window -->;
> #X connect 21 0 49 0;
> #X connect 24 0 23 0;
> #X connect 25 0 50 0;
> #X connect 26 0 19 0;
> #X connect 49 0 20 0;
> #X connect 50 0 55 0;
> #X connect 50 1 55 1;
> #X connect 51 0 22 0;
> #X connect 52 0 51 0;
> #X connect 54 0 53 0;
> #X connect 56 0 53 0;
> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> listinfo/pd-list


------------------------------------------------------------------------

Using ReBirth is like trying to play an 808 with a long stick.    - 
David Zicarelli


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