[PD] Sampler loop strategies
dafydd61 at gmail.com
Wed Feb 14 17:39:23 CET 2007
I'm trying to build your classic sample player, with multiple key
zones etc, but I'm getting kinda stuck with looping.
Any thoughts on how I might gracefully implement a player which plays
a sample from the beginning when triggered, but then only loops a
section, like my hardware sampler does?
The best solution I can think of is to use 2 tabread4~'s, crossfading
for every pass of the loop. Anybody have a better idea?
I know I could just use a softsynth for this, but in a beautiful
reversal, in this case it's actually easier to use pd.
Take that, propellerhead.
More information about the Pd-list