[PD] Sampler loop strategies
dafydd61 at sideshowmedia.ca
Wed Feb 14 15:56:29 CET 2007
I'm trying to build your classic sample player, with multiple key
zones etc, but I'm getting kinda stuck with looping.
Any thoughts on how I might gracefully implement a player which plays
a sample from the beginning when triggered, but then only loops a
section, like my hardware sampler does?
The best solution I can think of is to use 2 tabread4~'s: one
controlled by a line~ for the initial pass, and the other with phasor~
for the loop, then crossfade them. Anybody have a better idea?
I know I could just use a softsynth for this, but in a beautiful
reversal, in this case it's actually easier to use pd. Take that,
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