[PD] GEM - alpha blending of images over movies
cgclepper at gmail.com
Fri Feb 16 19:51:43 CET 2007
What OS and GEM version?
On OSX the pix_film/movie object defaults to YUV. Send a 'colorspace RGBA'
message to the object before loading the clip if you need the alpha from the
clip. pix_image uses RGBA by default. If you have problems with PNG the
try uncompressed or TIFF.
Also, put the alpha object after the pix_objects.
On 2/16/07, Item State <itemstatechanged at yahoo.de> wrote:
> i'm trying to port a former jitter patch to pd/gem
> i have problems getting overlayed images to display
> properly. i have four rectangles fed by pix_movie,
> then i need to fade in and out a rendered text image.
> i tried using pix_image -> pix_texture and [alpha 1].
> the images are .png with transparent portions. i once
> got it to display correctly, but now if i open the
> patch, the videos all show up with wrong colours:
> (see attached patch gemTest2.pd)
> once i remove the pix_image and pix_texture, save the
> patch and re-open it, the videos show up correctly
> (see attached patch gemTest2B.pd)
> ... also, i don't know how to fade in the text (the
> "action" string). is there an alpha-channel multiplier
> for pix_image? thanks for hints!
> is it possible to stretch the video so that the
> rectangle stays the same, but only the top part of the
> video is shown (vertically zoomed without
> interpolation, so that you can see the pixels)?
> ciao, -sciss-
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