[PD] GEM: animations
marius schebella
marius.schebella at gmail.com
Sun Apr 15 00:55:21 CEST 2007
I also would like to know, if that is possible.
It could be possible with gl shaders. but I am not sure and would like
to hear an answer from chris or iohannes.
max for example has a basic morphing feature between two shapes.
programs in which you can do realtime model animation on vertex basis
(or even higher level?) are as far as I know blender and gameengines
like ogre, to which you can talk through osc.
marius.
Javier García wrote:
> Hi,
>
> Im interested in adding 3D models with integrated animations.
>
> An example: I know is possible loading any .obj model, for example a
> helicopter, but if i animate the propellers of the helicopter in Wafefront,
> could i take not only the helicopter but even the animated propellers to GEM
> (OpenGL)?
>
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