[PD] GEM: animations

marius schebella marius.schebella at gmail.com
Sun Apr 15 00:55:21 CEST 2007


I also would like to know, if that is possible.
It could be possible with gl shaders. but I am not sure and would like 
to hear an answer from chris or iohannes.
max for example has a basic morphing feature between two shapes. 
programs in which you can do realtime model animation on vertex basis 
(or even higher level?) are as far as I know blender and gameengines 
like ogre, to which you can talk through osc.
marius.

Javier García wrote:
> Hi,
> 
> Im interested in adding 3D models with integrated animations.
> 
> An example: I know is possible loading any .obj model, for example a 
> helicopter, but if i animate the propellers of the helicopter in Wafefront, 
> could i take not only the helicopter but even the animated propellers to GEM 
> (OpenGL)?
> 
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