[PD] GEM: animations
Roman Haefeli
reduzierer at yahoo.de
Sun Apr 15 02:11:40 CEST 2007
without being a gem proof at all, i'd export both, the body and the
propeller, as separate models. it shouldn't be that hard to 'join' them
again in gem space. since the animation is simply a rotation, this
should be easy to implement.
roman
On Sat, 2007-04-14 at 18:55 -0400, marius schebella wrote:
> I also would like to know, if that is possible.
> It could be possible with gl shaders. but I am not sure and would like
> to hear an answer from chris or iohannes.
> max for example has a basic morphing feature between two shapes.
> programs in which you can do realtime model animation on vertex basis
> (or even higher level?) are as far as I know blender and gameengines
> like ogre, to which you can talk through osc.
> marius.
>
> Javier GarcÃa wrote:
> > Hi,
> >
> > Im interested in adding 3D models with integrated animations.
> >
> > An example: I know is possible loading any .obj model, for example a
> > helicopter, but if i animate the propellers of the helicopter in Wafefront,
> > could i take not only the helicopter but even the animated propellers to GEM
> > (OpenGL)?
> >
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