[PD] GEM: animations

chris clepper cgclepper at gmail.com
Sun Apr 15 02:00:23 CEST 2007


GEM has an unfinished vertex_array branch that allows for per vertex
manipulations.  I never found a very satisfactory way to deal with large
sets of data in PD so the objects are very primitive.

On 4/14/07, marius schebella <marius.schebella at gmail.com> wrote:
>
> I also would like to know, if that is possible.
> It could be possible with gl shaders. but I am not sure and would like
> to hear an answer from chris or iohannes.
> max for example has a basic morphing feature between two shapes.
> programs in which you can do realtime model animation on vertex basis
> (or even higher level?) are as far as I know blender and gameengines
> like ogre, to which you can talk through osc.
> marius.
>
>
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