[PD] GEM: animations

Kyle Klipowicz kyleklip at gmail.com
Tue Apr 17 18:23:15 CEST 2007


Ok, yes. After tinkering last night a bit I found that it is indeed
this simple. For some reason I was getting confused, based upon where
I was putting the separators for different branches of the structure.
I like this top-down approach. It makes it easy to add global
modifiers at the top of the gem chain.

~Kyle

On 4/17/07, Roman Haefeli <reduzierer at yahoo.de> wrote:
> On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
> > Ok, that was a dumb question, after looking at separator.
> >
> > But it raises some questions for me: is the best way to position
> > multi-geo unit, say of a sphere being orbited by smaller spheres, best
> > accomplished by using a lot of additions, or is there a way to chain
> > translate objects?
>
> if i understand you correctly, this is _very_ simple to achieve. here an
> example of a renderchain:
>
>
> [gemhead]
> |
> [translateXYZ]         <- translate the whole planet system around
> |
> [sphere 1]             <- sun
> |
> [rotateXYZ]            <- rotate around  Y-axis
> |
> [translateXYZ 2 0 0 ]
> |
> [sphere 0.1]            <- earth
>
>
> you can also add the moon:
>
> |
> [rotateXYZ]        <- rotate around Y-axis
> |
> [translate 0.2]
> |
> [sphere 0.03]
>
>
> hope, that makes it clear how to 'resolve dependencies' in gem.
>
> roman
>
>
>
>
>
>
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