[PD] [Gem] pix-texture problem on windows
Thomas Mayer
thomas at dergrossebruder.org
Sun Oct 14 19:49:33 CEST 2007
zmoelnig at iem.at wrote:
> the diagram shows: one [gemhead] is uploading an image to the gfx-card
> via [pix_texture].
> another gemhead uses this texture and displays it onto a square.
>
> the 2nd outlet of [pix_texture] should output enough information, so
> that another [pix_texture] (without a pix in the chain), can re-use
> the same texture when it get's the info in its 2nd inlet.
Yes, that describes my setup exactly.
> thomas: what is the problem? "not working" is a rather vague description.
> i recently discovered that the output of the 1st pix-texture would
> give wrong texture coordinates when using normalized textures
> (power-of-two sized).
> the w32-binaries certainly still have this bug.
The square is not visible, neither with or without texture, no error
output in the Pd console.
> for now i can think of two workarounds:
> - if your machine/build supports it, try using rectangle-textures and
> see if it works.
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