[PD] texturing a circular image onto a hemisphere in GEM
Jack
jack at rybn.org
Thu Oct 18 15:33:52 CEST 2007
I don't know, but it could help you :
http://laeti.perrierbrusle.free.fr/projections_ESRI.pdf
http://www.madore.org/~david/math/carto.pdf
It's in french and about world map.
Jack
Le 17 oct. 07 à 23:08, Alex a écrit :
> I started trying to draw a hemisphere with the appropriate texturing
> coordinates using GEMgl commands, but that was getting too complicated
> so I copied the sphere object source, made it draw a hemisphere, and
> changed how it does texturing... I'll share it once I get all of the
> kinks ironed out.
>
> -Alex
>
> On 10/17/07, marius schebella <marius.schebella at gmail.com> wrote:
>> hmm... no, I don't know how to do it. with gem you can only do
>> rectangular projection/texturing. so you would have to find a way to
>> distort the texture so that it will be displayed correctly on one
>> half
>> of the sphere. you probably need some vertex shader to do that...
>> marius.
>>
>>
>> Alex wrote:
>>> so to make this easy think of a square texture that has a picture
>>> the
>>> globe centered inside it.
>>> i want to take that picture and map the flat image of the globe
>>> onto a
>>> hemisphere so that you see [in this virtual world] 1/2 of a globe,
>>> warped so that, in the virtual world, it looks correct.
>>>
>>> -Alex
>>>
>>> On 10/15/07, marius schebella <marius.schebella at gmail.com> wrote:
>>>> Hi alex,
>>>> I am not sure what you're trying to do, but I am eager to help
>>>> you...
>>>> do you want to project the video onto a wall/ceiling hemisphere
>>>> inside a
>>>> real room? or are you talking about virtual projections?
>>>> I guess what you have to do first is distort the circled video
>>>> back into
>>>> a square and then use that to texture the sphere.
>>>> marius.
>>>>
>>>>
>>>> sphere with a ? is it just the mapping on the spherefor any
>>>> distortion you
>>>>
>>>> Alex wrote:
>>>>> Maybe a different subject will inspire some help?
>>>>>
>>>>> basically, I have video that was shot on a mirrored spherical
>>>>> ball..
>>>>> this gives a circular image inside a rectangular video, I've
>>>>> figured
>>>>> out how to crop it so that I just get the square that surrounds
>>>>> the
>>>>> circle, but I cannot figure out how to correctly map this
>>>>> texture onto
>>>>> a sphere so that it is only on one hemisphere and so that the
>>>>> circle's
>>>>> circumference is on a "great circle" of the sphere? [ie it the
>>>>> circle
>>>>> is warped out so that it becomes a hemisphere].
>>>>>
>>>>> I figure maybe I have to do some GEMgl stuff for this?
>>>>>
>>>>> if anyone has done this, would you please share?
>>>>>
>>>>> If not, any advice?
>>>>>
>>>>> Thanks,
>>>>> -Alex
>>>>>
>>>>>
>>>>> On 10/10/07, Alex <x37v.alex at gmail.com> wrote:
>>>>>> I have some panoramic video that I want to use to texture a
>>>>>> hemisphere
>>>>>> [or rather, the bottom half of a sphere].
>>>>>>
>>>>>> I cannot simply texture the sphere with the video because the
>>>>>> warping
>>>>>> is not correct.. it seems that I need some sort of non-
>>>>>> rectangular
>>>>>> warping of the image before I texture the object, or a non-
>>>>>> rectangular
>>>>>> mapping of the texture onto the sphere.
>>>>>>
>>>>>> Any ideas or advice? Does anyone else have experience working
>>>>>> with
>>>>>> panoramic video in Gem?
>>>>>>
>>>>>> -Alex
>>>>>>
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>>>
>>
>>
>
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