[PD] Array indexing for the wind and the birds
pat at mamalala.org
Tue Oct 23 16:24:35 CEST 2007
Patrice Colet a écrit :
> Frank Barknecht a écrit :
>> Jeff Rose hat gesagt: // Jeff Rose wrote:
>>> I'd kind of like to dig a little more into the dynamic patch question
>>> though. It seems like a pretty fundamental design decision or
>>> constraint to not handle dynamic creation and deletion of objects
>>> within the synthesis engine.
>> Well, yes, it was a pretty fundamental decision. Languages like
>> SuperCollider, Nova and Csound to some extent show, that dynamically
>> creating synthesis objects can work in a realtime system as well. But
>> with Pd, you indeed have to be careful what you do and first look into
>> different approaches to solve your problem. There are some ways around
>> it like write externals that can manage voices dynamically e.g. using
>> flext and SndObj. But anyway even when you have to create all needed
>> voices in advance, you already can do pretty big things in Pd.
> I've just made a video screenshot of the project I'm working on, just
> to have a look on what is possible to do with pd's dynamical patching,
> it's not about sound processing, but it might give some clues.
> Careful, the video is in a very bad quality, and my patches doesn't
> work fully.
> Also, Jeff, your project about birds sounds very intersting, you
> certainly know the work of Olivier Messiaen,:).
oops the video link:
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