[PD] Gem: Using 2 glsl_program objects ?

vade doktorp at mac.com
Sun Nov 25 22:44:37 CET 2007


I agree, this should be possible in theory. I suspect one should be  
able to build an abstraction that would dynamically load a shader  
program, render to a quad, send that quad to a texture and output the  
texture.

This is basically all jit.gl.slab does for stream processing.

I still have heard nothing on the multitexture issue for GLSL however,  
so there may be some gotchas.

On Nov 25, 2007, at 3:40 PM, marius schebella wrote:

> Hi alexandre,
> why do you think it is not possible? or what exacactly do you want  
> to do?
> If you try to have several glsl programs like a filter bank, first do
> glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I
> think this only works with gemframebuffer plus playing around with
> "texunit 0", "texunit 1", and so on... and maybe also the right
> in/outlets of texture to reference gpu textures.
> unfortunately GEM on os x 10.5 is still broken, so I can only do very
> rudimentary stuff (no developing), but before that I was trying to do
> exactly this and I think it should be possible to do.
> marius.
>
> Alexandre Quessy wrote:
>> Hi,
>> It seems like we cannot use two GLSL shader programs at a time.  
>> Hence,
>> I need to merge both fragment and vertex programs to use them
>> together.... Is there a way to use more than 2 shaders ? In Jitter,
>> there is jit.gl.slab that allows that.
>> http://www.cycling74.com/documentation/jit.gl.slab
>>
>> If not possible in Gem, that would be an awesome add-on to it.
>>
>
>
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