[PD] performance question: connections versus sends
Andy Farnell
padawan12 at obiwannabe.co.uk
Wed Dec 19 01:04:31 CET 2007
On Tue, 18 Dec 2007 18:12:27 -0500
"Daniel Wilcox" <danomatika at gmail.com> wrote:
> On Dec 18, 2007 6:08 PM, Mathieu Bouchard <matju at artengine.ca> wrote:
>
> > On Tue, 18 Dec 2007, Daniel Wilcox wrote:
> >
> > > What is "faster" in terms of patch loads and runtime performance, using
> > > regular connections or sends? I ask this as I have been developing
> > > objects with lots of sends inside of them and I'm wondering if this has
> > > any impact on patch performance ... even if I don't use more then half
> > > of them? It seems to me that a regular connection has the advantage of
> > > not requiring a lookup for the receive...
> >
> > If you can't measure it, then it does not matter.
>
>
> Agreed. I'm not going to spend any time trying to needlessly optimize
> unless it makes some discernible difference.
The slight difference is for [s~][r~] vs signal connections the order
of creation can change things. It's been discussed before in the context of
delay/resonator string models.
>
>
> > Even though in both theory and experience you can be sure that [r]/[s] is
> > at least a bit slower... it's damn hard to tell the difference for your
> > average real-life project (by opposition to artificial situations like
> > benchmarks).
>
>
> Ok, thats what I thought ... I figured it wasnt a big impact. Just wondered
> if anyone
> else had wondered ...
>
>
> > _ _ __ ___ _____ ________ _____________ _____________________ ...
> > | Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada
>
>
> --
> Dan Wilcox
> danomatika
> www.robotcowboy.com
>
--
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