[PD] Gem: alpha blending without loss of brightness
Georg Holzmann
grh at mur.at
Wed Jan 23 17:33:58 CET 2008
Hallo!
I have again a basic alpha blending problem, where I don't find a solution:
For example I have two images (A + B), which are overlapping at a small
part (C):
----------------
| image A |
| |
| |------------------
| | C | |
-----------|---- |
| |
| image B |
-------------------
Now I want that image A and image B looks normal (unchanged) and in the
overlapping part the two images are added so that one sees both - and
all this with openGL commands (not pix_add or similar, because I have
lots of such regions).
OK, I gave all images an alpha value of 0.5, but then the whole image
losses brightness.
So my question: is there a way to get this alpha blending and without a
loss of brightness in the images ? or can I "renormalize" this effect
somehow (re-increase the brightness) ?
(see attached patch where I illustruted this problem with 2 colored
rectangles)
Thanks for any hint,
LG
Georg
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