[PD] reverb for each grain

jeremaja niko jeremaja.niko at googlemail.com
Thu Jan 31 21:20:55 CET 2008


hi there...
i think that is anyway VERY dificult to percive more than 3-4 different 
reverbs. What i like to do is change room properties a lot during the 
patch so it sounds like changing the rooms - or something like this.
you can see my results here
http://www.njeremic.echoplex-label.de/files/decay_divx.avi
sound is 3 wavetables, verb and a delay
have fun

Kevin McCoy wrote:
> Not to mention, I hope you'll be showin' some clips of whatever you
> come up with... doing something like this is something I have had in
> mind for a while and I would love to hear the results you get!  Are
> you thinking it can make the grain cloud more "dimensional" this way?
> That was the idea I had..
> 
> km
> 
> On Jan 30, 2008 1:06 AM, hard off <hard.off at gmail.com> wrote:
>> well, as charles suggested, set up a few different reverbs of varying
>> decay lengths, and send varying percentages of each grain to the
>> different reverbs.
>>
>> also, reverb usually has a 'dampening' setting, which will dull the
>> signal as it goes through, so another thing you can try is to mix in a
>> lowpass or bandpass filter after every voice before it goes in to the
>> reverb.  if you alter the dry/wet ratio of each voice going into the
>> filter, as well as altering the cutoff and q values for each filter it
>> will make it sound similar to if each voice were going through a
>> different reverb.
>>
>>
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> 
> 
> 




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