[PD] Font rendering quite CPU expensive in GEM (Jerome Tuncer)
Jerome Tuncer
columbiatwo at free.fr
Fri Feb 1 13:39:38 CET 2008
[text3d] is much much quicker than [text2d] be it when rapidly changing
displayed text or when just displaying... (:
++
Jé
Jerome Tuncer a écrit :
> Interesting point.
>
> I didn't know it actually worked that way.
>
> This CPU exepensiveness using [text2d] made me think maybe it doesn't
> use OpenGL and only [text3d] does so. But it finally appears [text2d]
> uses OpenGL as well. I'll try implementing my patches with [text3d] and
> see how it goes...
>
> By the way : my fonts are already not too curved... (:
>
> ++
>
>
>
> Jé
>
> Timon Botez a écrit :
>>> Font rendering quite CPU expensive in GEM (Jerome Tuncer)
>> Its also down to what typeface you are using. The more complex the
>> curve, the higher the polygon count. Straight edge/polygon faces such
>> as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/
>> gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/
>> familytree.html) tend to speed things up. These are not gratis if you
>> are not so fussy, but there are plenty of free ones (http://www.
>> 1001freefonts.com/). Simple pixel based fonts also speed up, but they
>> look shit in 3d. Stay away from the serif - unless you do like cyrill
>> suggest - and go for texture mapping. Helps turning off antialiasing
>> too.
>>
>> T.
>>
>> _______________________________________________
>> PD-list at iem.at mailing list
>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>>
>>
>
>
> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>
>
More information about the Pd-list
mailing list