[PD] UV texture mapping (again..)
marius schebella
marius.schebella at gmail.com
Fri Mar 28 05:15:29 CET 2008
ok, commented all appearances of glmLinearTexture() out and recompiled,
but that did not solve it... the texture looks exactly the same as before.
marius.
chris clepper wrote:
> Try commenting out glmLinearTexture() is model.cpp and recompile. That
> would no longer replace the texcoords from the OBJ file, but I'm not
> sure that makes for a valid UV map or not.
>
> On Thu, Mar 27, 2008 at 11:22 AM, marius schebella
> <marius.schebella at gmail.com <mailto:marius.schebella at gmail.com>> wrote:
>
> hi,
> UV mapping support for models would be really great to have. even if it
> had to be achieved by using GEMgl wrapper objects or shaders to get
> it... anyone with a hint?
> marius.
>
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