[PD] transparency in models
cyrille.henry at la-kitchen.fr
Sat Apr 5 13:13:09 CEST 2008
for what i know, this is a openGL limitation, with no generic hardware solution.
marius schebella a écrit :
> I want to apply colors (or textures) with alpha values to obj. models
> and then turn them around, but I am having problems if I rotate the
> objects. this actually causes problems with standard geos, too...
> I searched the archives for that problem but I found no real answer.
> maybe because there is none?
> what is necessary to get transparency working from all different
> viewpoints? I tried to play around with GEMglDepthFunc and other stuff,
> but not with the correct result. (correct maybe, but not what I wanted.)
> any help? thanks,
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