[PD] transparency in models
jack at rybn.org
Sat Apr 5 16:20:48 CEST 2008
In fact, it's not very good, because the position depends on the
center of the geos.
But it can be useful in certain case.
Le 5 avr. 08 à 15:23, Jack a écrit :
> Hello Roman, Marius, Niko and list !
> Here a small patch for this problem.
> Sorry, i have not enough time for a patch with dynamic creation of
> Le 5 avr. 08 à 13:06, Roman Haefeli a écrit :
>> On Sat, 2008-04-05 at 12:47 +0200, niko wrote:
>>> hi H, list
>>> in my experience the proper order of objects is
>> as far as i understand marius, he doesn't have troubles with
>> implementing transparency in general. the problem is rather, that
>> if you
>> have a cube for example and you apply a texture with transparency
>> to it,
>> it works well, but if you rotate the cube around 180Â°, transparency
>> doesn't work anymore. or more correct: transparent parts of the
>> plane in
>> front don't show parts of the plane behind, but of the background (or
>> whatever was rendered first _and_ is behind the front plane).
>> sorry, if i repeat myself, but i have troubles finding a better
>>> alpha 1
>>> you can then play with the last inlet of [colorRGB] to fade in/out
>>> geos/models. Correct me if im wrong - [alpha 1] should be before
>>> [pix_texture] in the chain to be rendered correctly.
>>> here are two of my patches using a lot of transparency tricks,
>>> hope this
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