[PD] antialiasing for gemframebuf
ben at ekran.org
Mon Apr 21 18:39:22 CEST 2008
I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_?
maybe a hypothetical pix_antialias could be useful? (but slow on the
CPU) seems problem for a shader to me.
marius schebella wrote:
> is there a way to get an antialiased texture into gemframebuffer?
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