[PD] antialiasing for gemframebuf

vade doktorp at mac.com
Mon Apr 21 22:16:38 CEST 2008

Ah, ye olde brute force supersampling :)

On Apr 21, 2008, at 3:55 PM, cyrille henry wrote:

> hello,
> it's possible to render your geos in a 2048*1532 frambuffer, then  
> use this as a texture.
> render this texture throw a shader that average 4 pixels in 1 in  
> order to anti-alias this texture to a 1024x768 window.
> cyrille

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