[PD] Seam carving audio
Ico Doornekamp
pd at zevv.nl
Tue Jul 8 19:25:49 CEST 2008
* On 2008-07-08 hard off <hard.off at gmail.com> wrote :
> i'm thinking about how you'd do this,
>
> and the picture in my mind is of a single 2 second long clarinet note with a
> hihat being hit after about 1 second.
>
> so, if you were going to stretch or compress that, you'd want to preserve
> the parts with the most 'colour' ...which i would guess would be the attack
> of the clarinet and then especially the attack of the hihat.
Maybe a bit too naive approach, but what about chopping up the audio in
small fragments, and discarts fragments that have about the same
spectral footprint as their neighbours ? This will leave the dynamic
parts intact and leaves out the 'boring' bits.
Ico
--
:wq
^X^Cy^K^X^C^C^C^C
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