[PD] cyclone into vanilla
marius schebella
marius.schebella at gmail.com
Fri Jul 18 15:37:01 CEST 2008
hi,
is there any progress in integrating cyclone into vanilla?
I grab this list of objectclasses from
http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html and hope it
is current. I guess there are some problematic classes like counter,
Append, Clip, prepend... and some are redundant. but there are also the
always missing >~ and <~. can we comment on this list vote some in/out?
if someone built abstractions with the same name, is it likely that they
have different behaviour? could we at least agree on "behaviour" of
object classes, independently of their implementation? for example agree
on a [counter] or [record~] class specification, and then someone can
write it in c or as abstraction or in lua...
here's the list (split into the three parts "cyclone", "hammer", "sickle":
!-, !/, ==~, !=~, <~, <=~, >~, >=~, !-~, !/~, %~, +=~
accum, acos, active, anal, Append, asin, bangbang, bondo, Borax, Bucket,
buddy, capture, cartopol, Clip, coll, comment, cosh, counter, cycle,
decide, Decode, drunk, flush, forward, fromsymbol, funbuff, funnel,
gate, grab, Histo, iter, match, maximum, mean, midiflush, midiformat,
midiparse, minimum, mousefilter, MouseState, mtr, next, offer, onebang,
past, Peak, poltocar, prepend, prob, pv, seq, sinh, speedlim, spell,
split, spray, sprintf, substitute, sustain, switch, Table, tanh, thresh,
TogEdge, tosymbol, Trough, universal, urn, Uzi, xbendin, xbendout,
xnotein, xnoteout, and zl
abs~, acos~, acosh~, allpass~, asin~, asinh~, atan~, atan2~, atanh~,
average~, avg~, bitand~, bitnot~, bitor~, bitshift~, bitxor~, buffir~,
capture~, cartopol~, change~, click~, Clip~, comb~, cosh~, cosx~,
count~, curve~, cycle~, delay~, delta~, deltaclip~, edge~, frameaccum~,
framedelta~, index~, kink~, Line~, linedrive, log~, lookup~, lores~,
matrix~, maximum~, minimum~, minmax~, mstosamps~, onepole~, peakamp~,
peek~, phasewrap~, pink~, play~, poke~, poltocar~, pong~, pow~,
rampsmooth~, rand~, record~, reson~, sah~, sampstoms~, Scope~, sinh~,
sinx~, slide~, Snapshot~, spike~, svf~, tanh~, tanx~, train~,
trapezoid~, triangle~, vectral~, wave~, and zerox~.
marius.
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