[PD] [PD-announce] Pd-0.40.3-extended-rc2 released

Luke Iannini lukexipd at gmail.com
Tue Jul 22 00:28:39 CEST 2008


On Tue, Jul 8, 2008 at 9:43 PM, Luke Iannini <lukexipd at gmail.com> wrote:
> On Fri, Jul 4, 2008 at 1:37 AM, IOhannes m zmoelnig <zmoelnig at iem.at> wrote:
>> Luke Iannini wrote:
>>> So, sorry to pick on the hexloader some more : ) but it seems it is
>>> the culprit.  Can anyone confirm?
>>
>> it makes sense.
>>
>> could you send me the complete output of the pd-console when loading
>> your patch with "-verbose". (might get big; so zip it and send it to me
>> privately; or put it somewhere online...)
> Hi IOhannes,
> Sorry for the wait, I had a busy week.  Here's the output... I put it
> online in case anyone else is interested. (I cleared the initial
> output messages, so it starts immediately after I click off the
> [sft.coral] object)  Big indeed; 616 megs, be ready for that (luckily
> it's ideal for compression: 20.4megs zipped).*  And this is only one
> module... if I had tried the patch where I load 16 of them I would
> have run out of HD space (not to mention RAM); glad I didn't : ).
> http://www.proyekto.net/sndrft/GiantLoad.txt.zip
>
> It occurred to me that it might make sense to cache the last known
> location of an object and try that location first?  Or is that a
> hack...  I don't know.  But it seems it would help all loaders to do
> so.
>
> Also, I'm guessing stripping down my Pd-prefs to include a minimum of
> directories would greatly help, yea?  Or, put another way, it's a good
> argument to accelerate use of [import].
>
Could anyone comment on this?  I'd be interested to know whether this
is actually good practice (minimizing one's path entries), and I'd
also be interested in the feasibility of the caching idea (and equally
interested in why (if) it's a bad idea)

Cheers
Luke

>> i am not sure how to handle the problem generally yet.
>> ideas are:
>> - remove the recursive library search in hexloader (no more hexloading
>> for non-C externals; who is using that anyhow? libdir doesn't seem to
>> like hexloader so much anyhow)
>> - remove the the HEXLOADER_PATCHES functionality (it seems to be not
>> working anyhow)
>> - remove the entire hexloader quirks and just claim that you cannot
>> write objects with filenames containing special characters.
>>
>> after all the endless struggles with hexloader, i start tending towards
>> the last one...
>>
>>
>> fgmasdr
>> IOhannes
>>
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