[PD] new luagl
marius schebella
marius.schebella at gmail.com
Fri Jul 25 21:39:47 CEST 2008
> Thomas Grill wrote:
>> Hi Marius,
>> which version of "luagl" are you referring to?
>>
>> I have the following here (version 1.01):
>> * LuaGL - an OpenGL binding for Lua
>> * 2003-2004(c) Fabio Guerra, Cleyde Marlyse
>> * www.luagl.sourceforge.net
>>
>> as it's designed by default, lua scripts wouldn't require 'luagl' but
>> rather 'opengl', but this can be changed easily.
>> Then, OpenGL functions reside in a lua library called gl, which means
>> that the are called via gl.Begin etc.
>> I haven't tried from within pdlua, but it seems to basically work in
>> the lua interpreter
>>
I keep getting the same nil error, I think my code has errors, but I am
not sure where/which.
require ("opengl")
local basicgl = pd.Class:new():register("basicgl")
function basicgl:initialize(name, atoms)
self.inlets = 2
pd.post(tostring(self))
return true
end
function basicgl:in_1_gem_state(atoms)
self:render()
end
function basicgl:render()
gl.Begin(1)
gl.Vertex(-1, 1, 0)
gl.Vertex(1, 1, 0)
gl.Vertex(1, -1, 0)
gl.Vertex(-1, -1, 0)
gl.End()
end
error: lua: error in dispatcher:
[string "basicgl"]:16: attempt to index global 'gl' (a nil value)
marius.
>> gr~~~
>>
>>
>> Am 19.07.2008 um 20:14 schrieb marius schebella:
>>
>>> hi,
>>> here's the code that I am trying to run:
>>> require 'luagl'
>>>
>>> local testgl1 = pd.Class:new():register("testgl1")
>>>
>>> function testgl1:initialize(name, atoms)
>>> self.inlets = 2
>>> self.max = 1
>>> pd.post(tostring(self))
>>> return true
>>> end
>>>
>>> function testgl1:in_1(sel, atoms)
>>> if sel == "gem_state" then
>>> testgl1:render(self)
>>> end
>>> end
>>>
>>> function testgl1:in_2_float(f)
>>> self.max = math.abs(f)
>>> pd.post(self.max)
>>> end
>>>
>>> function testgl1:render(myself)
>>> max = math.max(myself.max, 1)
>>> glBegin(GL_LINE_LOOP)
>>> for i=1,max do
>>> r = math.random()
>>> g = math.random()
>>> b = math.random()
>>> glColor3d(r, g, b)
>>> glVertex2d(math.random(-400,400)/100, math.random(-400,400)/100)
>>> end
>>> glEnd()
>>> end
>>>
>>> here's the console printout:
>>> error: lua: error in dispatcher:
>>> [string "testgl1"]:25: attempt to call global 'glBegin' (a nil value)
>>> I think this code was running in lua0.3..
>>> thanks,
>>> marius.
>>>
>>> _______________________________________________
>>> Pd-list at iem.at mailing list
>>> UNSUBSCRIBE and account-management ->
>>> http://lists.puredata.info/listinfo/pd-list
>>
>> Thomas Grill
>> http://grrrr.org
>>
>>
>
>
More information about the Pd-list
mailing list