[PD] adapting wiimote_navigation_example patch with osculator
Hans-Christoph Steiner
hans at eds.org
Sat Aug 9 04:08:42 CEST 2008
With [autoscale] you can now turn off the auto part once it is
adjusted. Plus you can save and load settings too. Check the help
patch.
.hc
On Aug 7, 2008, at 3:44 AM, Luigi Rensinghoff wrote:
> Hi
>
> have a look at the "mapping" abstractions they are very useful in
> this context
>
> For the actual point, i usually use "autoscale" to find out what
> the range should be, but then "expr" (if you know exactly how you
> have to scale
>
> is good for adjusting the range.
>
> The x-y coordinates might be the other way around in osculator,
> check carefully (timeline is a good tool to check the OSC data)
>
>
>
> Luigi
>
> Am 07.08.2008 um 01:41 schrieb punchik punchik:
>
>> hello im trying to use the wiimote_navigation_example patch but
>> since im on macosx, im trying to use osculator instead of the
>> wiimote object for linux.
>> I can receive my wiimote data in pd with osculator without any
>> problems.
>> But it seems the second outlet of the wiimote object outputs the
>> acceleraion data in a diferent scale than osculator. The
>> acceleration x y z varialbes that i get from osculator goes from 0
>> to 0.9 and when i use them in the patch instead of the wiimote
>> object everything begins to spin very fast and never stops....
>>
>>
>> any idea how to fix this??
>>
>> thanks
>>
>> p.
>>
>>
>>
>>
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>
> >---------------------------------------<
>
> Luigi Rensinghoff
> luigi.rensinghoff at freenet.de
> skype:gigischinke
> ichat:gigicarlo
>
>
>
>
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Using ReBirth is like trying to play an 808 with a long stick. -
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