[PD] pd and IFS
marius schebella
marius.schebella at gmail.com
Fri Aug 15 04:17:54 CEST 2008
chi ball wrote:
> Thank's, I have interest mainly in a fractal music, more than in
> graphic, so would be sufficient a numerical output.
>
> t.
mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.
> _________________________
> > Date: Thu, 14 Aug 2008 23:43:16 +0100
> > From: claudiusmaximus at goto10.org
> > To: c_cb at hotmail.it
> > CC: pd-list at iem.at
> > Subject: Re: [PD] pd and IFS
> >
> > chi ball wrote:
> > > Hi,
> > > is there a patch using Iterated Function Systems (IFS) ?
> >
> > You want to implement an IFS in Pd?
> >
> > I think that's a bad idea (unless you want it to be very slow, passing
> > messages between different objects is not something you want to do
> > 100000+ times per frame).
> >
> > Having said that, I did try it, but didn't have much luck: I did
> > something like:
> >
> > [gemhead]
> > [t a a a]
> > [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]
> > ...
> > [GEMglVertex3f]
> >
> > but I got GL errors and no image, can't remember the exact message now
> > though.
> >
> >
> > On the other hand, you can do some fun things with texture feedback
> > quite efficiently:
> >
> > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
> >
> >
> > Claude
> >
>
>
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