[PD] Writing texture to different sides of cube in GEM
Kyle Klipowicz
kyleklip at gmail.com
Fri Aug 22 15:26:26 CEST 2008
Yes, please publish this. A cube from separate squares would be great for
exploding outward/inward too. You could do all sorts of neat decompositions
of a solid with this.
~Kyle
On Thu, Aug 21, 2008 at 4:55 PM, B. Bogart <ben at ekran.org> wrote:
> If anyone does make a cube from squares please do publish it for others!
> (perhaps in the gem abstractions folder?)
>
> I made a cube of curve3d objects... Which is certainly not great in
> terms of performance as a normal cube! I never published it, if there is
> interest I'll stick it in Gem SVN.
>
> .b.
>
> chris clepper wrote:
> > You would have to have a texture prepared for folding over the six
> > sides. In most cases this would involve a larger power of two texture
> > with the cross shaped texture inside it. For something like a movie
> > file this would be impractical. Building this in GEM is the most
> > flexible method.
> >
> > Ben, I thought you had made an abstraction many years ago to put a
> > texture on each side of a cube?
> >
> > On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart <ben at ekran.org
> > <mailto:ben at ekran.org>> wrote:
> >
> > As far as I know the UV thing is as much about the cube as it is the
> > texture?
> >
> > Even if you play with the texture coords, the textures on the cube
> does
> > not wrap over the edges.
> >
> > This leads me to believe that the cube is actually 6 squares put
> > together. So that is certainly the best thing to recreate, make your
> own
> > cube from Gem squares.
> >
> > As for "uv support" seems a close step would be a gem cube that is
> > designed as a single poly and so that texture coords could be used to
> > move the texture around? I suppose texture project becomes a problem
> > then...
> >
> > I'm just thinking aloud.
> >
> > .b.
> >
> > marius schebella wrote:
> > > Adityo Pratomo wrote:
> > >> and how can i use that uv-mapping? pdp or pidipi or pixeltango
> maybe?
> > >
> > > no, I have not figured out a method yet to do this inside the pd
> > world.
> > > for now you really have to go with the solution claude posted.
> > > marius.
> > >
> > >> On 8/21/08, marius schebella <marius.schebella at gmail.com
> > <mailto:marius.schebella at gmail.com>> wrote:
> > >>> Claude Heiland-Allen wrote:
> > >>>> Adityo Pratomo wrote:
> > >>>>> Hi there everyone, i have a question here. How can i write
> > different
> > >>>>> images on every different sides of a cube in GEM?
> > >>>> Maybe (probably?) there is a more elegant / OpenGL-native way,
> > but I'd
> > >>>> make a cube out of 6 [square]s with appropriate transformations.
> > >>>> [separator] would be useful here.
> > >>> the more elegant way would be UV-mapping, where you put all 6
> > sides in
> > >>> one texture and then apply it to the 3d object. but GEM does not
> > support
> > >>> that.
> > >>> marius.
> > >>>
> > >>>>> So that when i
> > >>>>> rotate a cube, i could see a certain image on a certain side.
> > I know i
> > >>>>> should use [pix_image] and [pix_texture] but how can i achieve
> my
> > >>>>> goal? I kinda lost here. Many thanks for any suggestions. :-)
> > >>>> Claude
> > >>
> > >
> > >
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