[PD] Object to handle OpenGL macros

Claude Heiland-Allen claudiusmaximus at goto10.org
Fri Jan 30 22:24:23 CET 2009


Hans-Christoph Steiner wrote:
> Looks useful.  I wonder how hard it would be to make the GEMgl objects  
> just direclty understand those macros.  That might make it easier still

http://pd-gem.svn.sourceforge.net/viewvc/pd-gem?view=rev&revision=2582
"""
embedd GLconst->const interpreter, so now we can use directly use 
[GEMglEnable GL_FOG] instead of quirks with [GLdefine];
this is done explicitely; there really should be a way to do it 
implicetly for all GLenum types
"""

> 
> .hc
> 
> On Jan 30, 2009, at 4:09 AM, PSPunch wrote:
> 
>> Hi,
>>
>>
>> I've made an object that eats macros listed in <gl.h> and outputs the
>> integer value.
>>
>> Not sure if anyone else would make use of it but here it is.
>> http://pspunch.com/pd/article/pd_glmacro/index_en.html.
>>
>> --
>> David Shimamoto
>>
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> 
> 
> 
> 
> 
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