[PD] creating patterns with iteration in gem

cyrille henry cyrille.henry at la-kitchen.fr
Mon Feb 2 23:18:10 CET 2009



punchik punchik a écrit :
> it does not solve it , im getting the same problem
oups sorry.
this will certainly be better.
(this message is not printed anymore on latest Gem)

Cyrille

> 
> thanks
> 
> --- On Mon, 2/2/09, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
> 
>> From: cyrille henry <cyrille.henry at la-kitchen.fr>
>> Subject: Re: [PD] creating patterns with iteration in gem
>> To: punchikk at yahoo.com
>> Cc: pd-list at iem.at
>> Date: Monday, February 2, 2009, 5:04 PM
>> punchik punchik a écrit :
>>> cool thanks, it works fine, but i get 40 times this
>> message:
>>> error: [gemlist]: you should not bang the gemlist now
>>>
>>> why is that?
>> gemhead deos not send only gemlist, but alos a 0/1 when
>> start/stop rendering.
>>
>> this patch should solve this pb.
>>
>>
>>> and other question this is the first time i see that
>> gemlist object, is there any benefit of using gemlist with
>> until instead of repeat?
>> repeat is an external.
>> until is a pd object, gemlist is a gem object.
>> i usually try to reduce to a strict minimum the externls i
>> use.
>> (basically Gem,pmpd + few mandatory objects)
>>
>> cyrille
>>
>>
>>
>>> thanksssssss
>>>
>>> pun.
>>>
>>>
>>> --- On Mon, 2/2/09, cyrille henry
>> <cyrille.henry at la-kitchen.fr> wrote:
>>>> From: cyrille henry
>> <cyrille.henry at la-kitchen.fr>
>>>> Subject: Re: [PD] creating patterns with iteration
>> in gem
>>>> To: punchikk at yahoo.com
>>>> Cc: pd-list at iem.at
>>>> Date: Monday, February 2, 2009, 3:28 PM
>>>> punchik punchik a écrit :
>>>>> hi, i just uploaded a pic of what the code is
>> supposed
>>>> to do.
>> http://www.hypermilk.net/imagenes/cubespattern.jpg
>>>>>
>>>>>
>>>>>
>>>>> --- On Mon, 2/2/09, punchik punchik
>>>> <punchikk at yahoo.com> wrote:
>>>>>> From: punchik punchik
>> <punchikk at yahoo.com>
>>>>>> Subject: Re: [PD] creating patterns with
>> iteration
>>>> in gem
>>>>>> To: pd-list at iem.at
>>>>>> Date: Monday, February 2, 2009, 2:25 PM
>>>>>> hi i think theres something wrong with
>> your patch,
>>>> when i
>>>>>> create the window i see a white sphere and
>> when i
>>>> click to
>>>>>> 40, everything does black, am i doing
>> something
>>>> wrong?
>>>>>>
>>>>>> --- On Mon, 2/2/09, Jack
>> <jack at rybn.org>
>>>> wrote:
>>>>>>> From: Jack <jack at rybn.org>
>>>>>>> Subject: Re: [PD] creating patterns
>> with
>>>> iteration in
>>>>>> gem
>>>>>>> To: punchikk at yahoo.com
>>>>>>> Cc: pd-list at iem.at
>>>>>>> Date: Monday, February 2, 2009, 11:59
>> AM
>>>>>>> hello,
>>>>>>> Something like this ?
>>>>>>> ++
>>>>>>>
>>>>>>> Jack
>>>>>>>
>>>>>>>
>>>>>>> Le 2 févr. 09 à 17:40, punchik
>> punchik a
>>>> écrit :
>>>>>>>> hello, can anybody please tell me
>> how can
>>>> i make
>>>>>> this
>>>>>>> little script in Gem?
>>>>>>>> this script is made in Mel , the
>> maya
>>>> embedded
>>>>>>> language, the idea to use the
>> remainder
>>>> operation or
>>>>>> module
>>>>>>> "%"  to create repetition at
>>>> variable
>>>>>> distances,
>>>>>>> we can use this to create rhythm or
>>>> patterns....
>>>>>>>> thanks in advance
>>>>>>>>
>>>>>>>> for ($x= 0; $x<40; $x++){
>>>>>>>>     if($x%5==0) continue;
>>>>>>>>     Sphere 2;
>>>>>>>>     translateXYZ ($x*2) 0 0;
>>>>>>>> }
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Other question which other ways do
>> there
>>>> are to
>>>>>> create
>>>>>>> patterns with module? thanks
>>>>>>>> pun.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>> #N canvas 586 244 435 344 10;
>>>> #X obj 33 96 gemwin;
>>>> #X msg 48 34 create \, 1;
>>>> #X msg 55 64 destroy;
>>>> #X obj 168 30 gemhead;
>>>> #X obj 168 142 gemlist;
>>>> #X msg 168 96 40;
>>>> #X obj 168 118 until;
>>>> #X obj 168 164 t a b;
>>>> #X obj 168 74 t b a b;
>>>> #X obj 217 194 f;
>>>> #X obj 250 195 + 1;
>>>> #X obj 217 216 % 5;
>>>> #X msg 235 168 0;
>>>> #X obj 168 266 spigot;
>>>> #X obj 168 246 translateXYZ 1 0 0;
>>>> #X obj 168 288 sphere 0.2;
>>>> #X obj 168 53 scaleXYZ 0.1;
>>>> #X connect 1 0 0 0;
>>>> #X connect 2 0 0 0;
>>>> #X connect 3 0 16 0;
>>>> #X connect 4 0 7 0;
>>>> #X connect 5 0 6 0;
>>>> #X connect 6 0 4 0;
>>>> #X connect 7 0 14 0;
>>>> #X connect 7 1 9 0;
>>>> #X connect 8 0 5 0;
>>>> #X connect 8 1 4 1;
>>>> #X connect 8 2 12 0;
>>>> #X connect 9 0 10 0;
>>>> #X connect 9 0 11 0;
>>>> #X connect 10 0 9 1;
>>>> #X connect 11 0 13 1;
>>>> #X connect 12 0 9 1;
>>>> #X connect 13 0 15 0;
>>>> #X connect 14 0 13 0;
>>>> #X connect 16 0 8 0;
>>>
>>>       
>>>
>> #N canvas 586 244 494 408 10;
>> #X obj 33 96 gemwin;
>> #X msg 48 34 create \, 1;
>> #X msg 55 64 destroy;
>> #X obj 168 30 gemhead;
>> #X obj 242 176 gemlist;
>> #X msg 242 130 40;
>> #X obj 242 152 until;
>> #X obj 242 198 t a b;
>> #X obj 168 74 t b a b;
>> #X obj 291 228 f;
>> #X obj 324 229 + 1;
>> #X obj 291 250 % 5;
>> #X msg 309 202 0;
>> #X obj 242 300 spigot;
>> #X obj 242 280 translateXYZ 1 0 0;
>> #X obj 242 322 sphere 0.2;
>> #X obj 168 53 scaleXYZ 0.1;
>> #X obj 168 96 route float;
>> #X connect 1 0 0 0;
>> #X connect 2 0 0 0;
>> #X connect 3 0 16 0;
>> #X connect 4 0 7 0;
>> #X connect 5 0 6 0;
>> #X connect 6 0 4 0;
>> #X connect 7 0 14 0;
>> #X connect 7 1 9 0;
>> #X connect 8 0 17 0;
>> #X connect 8 1 4 1;
>> #X connect 8 2 12 0;
>> #X connect 9 0 10 0;
>> #X connect 9 0 11 0;
>> #X connect 10 0 9 1;
>> #X connect 11 0 13 1;
>> #X connect 12 0 9 1;
>> #X connect 13 0 15 0;
>> #X connect 14 0 13 0;
>> #X connect 16 0 8 0;
>> #X connect 17 1 5 0;
> 
> 
>       
> 
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