[PD] Dynamically created signal object bug

Frank Barknecht fbar at footils.org
Tue Feb 24 08:47:06 CET 2009


Hallo,
Luke Iannini hat gesagt: // Luke Iannini wrote:

> Here's another bug I've just managed to boil down and reproduce.  I'm
> kind of surprised at this one - I thought it was a pretty common thing
> to dynamically spawn signal objects.
> 
> The bug is: a dynamically spawned abstraction containing signal
> objects won't start processing/generating audio until you either
> delete an object in the parent patch or connect two signal objects
> together.

It's kinda known for some time:
http://lists.puredata.info/pipermail/pd-list/2004-12/024337.html
but I'm not sure, if there's a bug report. 

Ciao
-- 
Frank




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