[PD] Call for GSoC mentors! March 9th deadline!
Derek Holzer
derek at umatic.nl
Fri Mar 6 18:01:03 CET 2009
I already asked, and GSoC doesn't cover documentation, or else I would
have pitched the Pd FLOSS Manual in there as well. But go for it with
the GLSL/framebuffer coding stuff!
d.
chris clepper wrote:
> My own suggestion for a GEM project would be to create a tutorial and
> accompanying manual that covers the basic operation. The other idea
> involves making the more advanced features like GLSL and framebuffer
> rendering easier to use. These are mainly documentation projects, but
> also have some Pd, and possible C++ coding as well.
>
> On Fri, Mar 6, 2009 at 11:43 AM, Derek Holzer <derek at umatic.nl
> <mailto:derek at umatic.nl>> wrote:
>
> That's great, let's see what happens ;-)
>
> d.
>
> chris clepper wrote:
>
> I added my name to the VeeJay project to advise on how the low
> level stuff affects performance and stability. I don't know if
> a project can have more than one mentor though.
>
> On Fri, Mar 6, 2009 at 6:31 AM, Derek Holzer <derek at umatic.nl
> <mailto:derek at umatic.nl> <mailto:derek at umatic.nl
> <mailto:derek at umatic.nl>>> wrote:
>
> Since I'm completely uninterested in touching anything C,
> C++, TclTk or
> otherwise related, I submitted two Pd patching projects which
> should be
> general enough to attract students, yet quite intensive to
> work on.
> Feedback welcome.
>
> http://puredata.info/dev/summer-of-code/Undead
> http://puredata.info/dev/summer-of-code/GEMVeeJay
>
> Anyone want to take up 2007's PluggoPd idea?
>
> best,
> D.
>
> --
> derek holzer ::: http://www.umatic.nl :::
> http://blog.myspace.com/macumbista
> ---Oblique Strategy # 194:
> "Steal a solution."
>
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> --
> derek holzer ::: http://www.umatic.nl :::
> http://blog.myspace.com/macumbista
> ---Oblique Strategy # 83:
> "How would someone else do it?"
>
>
--
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 64:
"Don't stress one thing more than another"
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