[PD] glsl geometry error "GL: invalid operation"

cyrille henry ch at chnry.net
Sat Dec 19 18:44:06 CET 2009


this one does not work here!
(linux / nvidia 9650 GT)

i'll investigate latter 
c

Matthias Neuenhofer a écrit :
> hello cyrille,
> 
> here i add texture, input for the amount of distance and 3 bangs to change between fill, line and point draw.
> more clicks more fun in the example ;)
> also reduced the draw types trifan and tristrip didn´t work on the mesh_square. so i add the shorts, draw P L T S,
> defined in GemShape.cpp
> 
> i´m working on MacBookPro 10.6.2 GeForce 8600M GT
>  
> 
> 
> ------------------------------------------------------------------------
> 
> 
> Am 18.12.2009 um 20:57 schrieb cyrille henry:
> 
>>
>> Matthias Neuenhofer a écrit :
>>> hello
>>> the default draw type from circle is POLYGON and this doesn´t work with
>>> the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP. 
>> hum, strange,
>>
>> this exemple work for me.
>> what is your GPU / OS?
>>
>> did you mind if i use your version of this exemple to update Gem documentation?
>>
>> Cyrille
>>
>>> Change circle to mesh_square than it will work. (default draw type is TRIANGLE_STRIP) attached is the modified patch with the possibility to change the draw type.
>>> The geometry_types must been set before linking the shaders, to change types the shaders must reload.
>>> lg
>>> Matthias
>>> ------------------------------------------------------------------------
>>> Am 17.12.2009 um 10:48 schrieb IOhannes m zmoelnig:
>>>> sleeping birds wrote:
>>>>> hello kind pders,
>>>>>
>>>>> i have trouble figuring out, why the 10.geometry help-patch does not
>>>>> work for me.
>>>>>
>>>>> starting rendering constantly prints out "GL: invalid operation" to the
>>>>> console.
>>>> apart from the printout, does it work?
>>>> (sometimes you get an error even though everything appears to work)
>>>>
>>>>> i tried finding out, whether it was a limitation of my gpu, but don't
>>>>> think so since i am using a Nvidia 9600M GT on a macbook pro (and once
>>>>> saw a list somewhere, where the opengl version and features where listed).
>>>> you can send [print( to the [gemwin] to get such a thing.
>>>> in theory, Gem shouldn't even call a code that is not supported by your
>>>> driver.
>>>>
>>>> fgmasdr
>>>> IOhannes
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