[PD] [GEM-dev] gl stack underflow
Matteo Sisti Sette
matteosistisette at gmail.com
Sat Jan 2 15:28:10 CET 2010
IOhannes m zmölnig escribió:
>
> use rectangle textures ([rectangle 1( to [pix_texture]).
>
But the help patch for pix_texture says:
"Inlet 1: rectangle 0|1 : use rectangle-texturing when available
(default=1)"
So sending [rectangle 1( to it should have no effect since it is the
default value (if available; if not then I couldn't activate it).
Indeed with [pix_texture] I have no problem using non-power-of-two-size
textures, the question is how to use them in a shader.....
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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