[PD] [GEM-dev] gl stack underflow
Matteo Sisti Sette
matteosistisette at gmail.com
Sat Jan 2 17:36:15 CET 2010
chris clepper escribió:
> 2010/1/2 Matteo Sisti Sette <matteosistisette at gmail.com
> <mailto:matteosistisette at gmail.com>>
>
>
> And I have to use texture2DRec instead of texture2D, don't I?
>
>
> Yes, that is very important to understand. All of the texture objects
> have to use the same mode.
Ok thank you very much!
> The user has know how these things work.
That's my big problem - lol
> A copy of the GLSL 'Orange Book' might come in handy too.
Yeah I think I'll buy it soon. And the red one also, no?
Would you recommend me the blue book too, or is that too much?
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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