[PD] efficiency savings?

Oded Ben-Tal oded at ccrma.Stanford.EDU
Sat Jan 30 15:19:26 CET 2010


I started putting together elements of a patch that I worked on separately 
and I'm getting sound droopouts. It seems I'm simply asking Pd to do too 
much for real-time processing. I started making the code more efficient by 
removing number and gui objects that I used for debugging and used switch~ 
to shut off audio processing in windows when not used. Any other general
suggestions? Is there a method of finding out which parts of the patch are 
most demanding?

thanks
Oded




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