[PD] Max Smoother Audio than Pd?
volker böhm
vboehm at gmx.ch
Thu Mar 25 20:25:05 CET 2010
On 25.03.2010, at 19:55, <martin.peach at sympatico.ca> <martin.peach at sympatico.ca
> wrote:
>
> matteosistisette wrote:
>> colet.patrice at free.fr escribió:
>>
>>> in despite a lot of efforts to have tools for making music with pd,
>>> there's no way to make something smooth enough to be commercial,
>>> unless cheating with some steinberg or direct x stuff,
>>
>> That doesn't seem strange to me: I guess all the sound processing
>> involved in creating _fullu_ "commercial"-sounding stuff would be
>> quite
>> complicated to implement natively in Pd and probably too cpu-
>> expensive -
>> anybody correct me if I am wrong.
>>
>> But I wonder how this can be different in Max (note that I don't know
>> Max at all (almost))
>>
>
> I think the main difference is that Max uses doubles (64-bit
> floating point)
oha, myth-alarm! max (still) uses 32-bits.
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