[PD] Data Structures abs (was:Re: understanding graphics objects on canvas)

patko colet.patrice at free.fr
Thu May 13 07:09:53 CEST 2010


great, thanks

Patrice Colet - 06 32 66 03 57 

----- "Jonathan Wilkes" <jancsika at yahoo.com> a écrit :

> Sure, see Luke Iannini's ds-abs:
> 
> http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/abstractions/sfruit/ds-abs/
> 
> 
> 
> --- On Wed, 5/12/10, patko <colet.patrice at free.fr> wrote:
> 
> 
> 
> From: patko <colet.patrice at free.fr>
> Subject: [PD] Data Structures abs (was:Re: understanding graphics
> objects on canvas)
> To: "pd-list" <pd-list at iem.at>
> Cc: "João Pais" <jmmmpais at googlemail.com>
> Date: Wednesday, May 12, 2010, 12:02 PM
> 
> 
> 
> ----- "João Pais" < jmmmpais at googlemail.com > a écrit :
> 
> > Data structures can be a very powerful mean to graphically
> > display/interact with the patch (to perform, display, compose, ...).
> > But
> > without some improvements they'll still be a hidden part of pd. And
> > afaik,
> 
> 
> The algorithms we get when implementing data structures
> for managing large amount of informations in realtime,
> seems to be simplier and faster than using list objects,
> without plotting anything, but there are not a lot of examples.
> 
> Didn't someone made a set of abs for this?
> 
> Wouldn't it be nice to have a set of patches that eases the access
> to the struct, doing all the route-in, or a class of data structures
> objects
> like the list-abs? Having it for graphical stuff would be nice too.
> 
> cp
> 
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