[PD] Plugin~ arguments?

Pierre Massat pimassat at gmail.com
Sun Nov 14 11:53:16 CET 2010


Ok, so i need to call the control arguments by their number. Thanks!
i'd be glad to help with the floss manual, but i don't know more than you
wrote right now. Maybe you could add a list of the available plugins, or at
least a list of the insteresting packages available out there.

Pierre

2010/11/14 Derek Holzer <derek at umatic.nl>

> Check: http://en.flossmanuals.net/bin/view/PureData/UsingLADSPAplugins
>
> It's very rough, any help making it better would be appreciated!
>
> D.
>
>
> On 11/13/10 3:56 PM, Pierre Massat wrote:
>
>> Hi,
>> I'm trying to use plugin~ for the first time and I'm stuck with the
>> arguments. I wanted to try one of Steve Harris' plugins, tapeDelay. The
>> plugin object loads it fine, and i get a bunch of control arguments when
>> i send info to it.
>>
>> plugin~: constructed plugin "Tape Delay Simulation" successfully
>> plugin~: plugin ports: audio 1/1 ctrl 10/0
>> plugin~: plugin active
>> print: port in control Tape speed (inches/sec\\, 1=normal) 0 10
>> print: port in control Dry level (dB) -90 0
>> print: port in control Tap 1 distance (inches) 0 4
>> print: port in control Tap 1 level (dB) -90 0
>> print: port in control Tap 2 distance (inches) 0 4
>> print: port in control Tap 2 level (dB) -90 0
>> print: port in control Tap 3 distance (inches) 0 4
>> print: port in control Tap 3 level (dB) -90 0
>> print: port in control Tap 4 distance (inches) 0 4
>> print: port in control Tap 4 level (dB) -90 0
>>
>> How do i control Tap 1 distance and Tap 1 level, for instance? More
>> generally, I'm wondering if there is a rule to sort of translate the
>> control arguments one gets in the console into the ones that are
>> supposed to be used in messages.
>>
>> Cheers!
>>
>> Pierre
>>
>>
>>
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>
> --
> ::: derek holzer ::: http://macumbista.net :::
> ---Oblique Strategy # 170:
> "Use something nearby as a model"
>
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